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Dion Mooney - Character Game Art
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Dion Mooney - Character Game Art

Dion Mooney
by Valoxiax on 1 Jun 2023 for Rookie Awards 2023

My character work throughout my Final Year of University. Big thanks to everyone who offered advice and in general supported me throughout the year. I can't wait to continue making more Game characters!

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Round of applause for our sponsors

                             Acolyte

 
        My primary and most recent workload from my 3rd year Final project ULTOR

______________________________ UE5 Renders _________________________________

Hair, eyes & skin shaders from Unreal Engine Metahumans 
Dagger & Sheath Model-only by Myles Baker  Character Rigged by Gaurav Garg
Video: Environment assets by Catarina Rees    Acolyte animation by Julia Ogarkova


______________________________ Hair Close Up ______________________________

                                                                Approximately 7k Faces
Both hair texture sets were done in Fiber Shop. Placement of the cards were done in              Maya by manually placing  and moving  Xgen curves to make the hair cards.
                                Eyes & Eyebrow cards were primarily placed by hand

__________________________ Retopology & Textures __________________________

______________________________ Final Sculpt ______________________________

______________________________ Sculpt Process ______________________________

                      A series of images of the sculpting & Marvelous Designer Process
                                                  including anatomy reference used

                                NPC 

My specific part of the Female NPC from my University Project ULTOR. As she was done at the beginning of the University year, a lot of the knowledge I learned from her went into the creation of The Acolyte, seen above, which allowed him to be my best piece yet.

She's designed to be modular, with different hair, eyes, skin & clothing, all of which have different colours that can be changed and assigned to the characters in Unreal 5. Allowing for a variety of combinations. Here are just a few:

Masks by Reni Vladimirova
Environment images by Ultor Team

______________________________ Hair Close Up ______________________________

Hair approximately 38k Faces

Hair texture sets were done using Hairstrand Designer. Placement of the cards were done using  Xgen curves to make the hair cards and manually moving them in blender.
Eyes & Eyebrow cards were placed by hand

______________________________ Sculpt & Process _____________________________

__________________________ Retopology & Textures __________________________

Thanks for looking!


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