Dion Mooney - Character Game Art
My character work throughout my Final Year of University. Big thanks to everyone who offered advice and in general supported me throughout the year. I can't wait to continue making more Game characters!
Acolyte
My primary and most recent workload from my 3rd year Final project ULTOR.
______________________________ UE5 Renders _________________________________
Hair, eyes & skin shaders from Unreal Engine Metahumans
Dagger & Sheath Model-only by Myles Baker Character Rigged by Gaurav Garg
Video: Environment assets by Catarina Rees Acolyte animation by Julia Ogarkova
______________________________ Hair Close Up ______________________________
Approximately 7k Faces
Both hair texture sets were done in Fiber Shop. Placement of the cards were done in Maya by manually placing and moving Xgen curves to make the hair cards.
Eyes & Eyebrow cards were primarily placed by hand
__________________________ Retopology & Textures __________________________
______________________________ Final Sculpt ______________________________
______________________________ Sculpt Process ______________________________
A series of images of the sculpting & Marvelous Designer Process
including anatomy reference used
NPC
My specific part of the Female NPC from my University Project ULTOR. As she was done at the beginning of the University year, a lot of the knowledge I learned from her went into the creation of The Acolyte, seen above, which allowed him to be my best piece yet.She's designed to be modular, with different hair, eyes, skin & clothing, all of which have different colours that can be changed and assigned to the characters in Unreal 5. Allowing for a variety of combinations. Here are just a few:
Masks by Reni Vladimirova
Environment images by Ultor Team
______________________________ Hair Close Up ______________________________
Hair approximately 38k Faces
Hair texture sets were done using Hairstrand Designer. Placement of the cards were done using Xgen curves to make the hair cards and manually moving them in blender.
Eyes & Eyebrow cards were placed by hand
______________________________ Sculpt & Process _____________________________
__________________________ Retopology & Textures __________________________
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