ULTOR
ULTOR is a gameplay trailer made as our 3rd Year Project at the University of Hertfordshire. Featuring: Catarina Rees, Dion Mooney, Reni Vladimirova, Billy Gray, Julia Kalisz & Julia Ogarkova
This is our Final Major Project ULTOR, a game trailer made during our time at the University of Hertfordshire.
Core members:
Catarina Rees - Environment Artist
Dion Mooney - Character Artist
Reni Vladimirova - Character Artist
Billy Gray - Technical Artist
Julia Kalisz - Animator
Julia Ogarkova - Animator
Ultor is set in a Greco-Roman inspired Fantasy world where the 5 gods once ruled. But as time has gone on the mortals have forgotten them... Peace, War, Rapture, Love and finally Justice- the mother of them all and affectionately known as 'The Goddess'
With the blessing of the Goddess, the Acolyte must venture to find her sacred relics of which have been stolen from her.
Characters
The Acolyte
by Dion MooneyThe Acolyte is the protagonist and playable character. He is a warrior that scavenges for his gear and is the avenger... the acolyte for the gods.
The Emperor
by Reni VladimirovaThe Emperor is the primary antagonist of the scene, he's egotistical,greedy and filled with hubris.
Male NPCs
Character & Rig by Reni VladimirovaThe NPCs had to be modular in design to ease the workload of character variety. Each part of the NPC: outfit, hair, skin, eyes & the colours of all of them are interchangeable within engine, leading to a variety of combinations.
The Female NPCs
Hair Bun & Long Dress by Sasha Gallie
The NPCs had to be modular in design to ease the workload of character variety. Each part of the NPC: outfit, hair, skin, eyes & the colours of all of them are interchangeable within engine, leading to a variety of combinations.
Environment
By Catarina Rees
Statue by Keelin MacGregor
Details and Breakdowns of the environment during its development
Technical Art
A look at the technical work displayed in Ultor by Billy Gray
Animation
Close ups and development details of the animations seen within Ultor, including parts that didn't make it in.
By Julia Kalisz & Julia Ogarkova
Concept Art & Development
Not every piece of concept work is shown here for cohesiveness & length, but here are the key elements that contributed a lot to the team. Regardless, we owe a lot to the freelancers who helped us in this stage!
Environment - Concept Development by Abel Grujic
3D Block out by Catarina Rees
The Emperor - Concept Development by Reni Vladimirova
The Emperor's design had to fit with his luxurious lifestyle and tendency to over consume, as well as being powerful and high status.
The Acolyte - Concept Development by Kacey Heath
The Acolyte's design had to reflect his rough and scavengerish living style. It also had to contrast with the rich and royal designs of the Emperor and his followers. His design was altered slightly during the 3D process to fit the theme.
Male & Female NPC Outfits - Concept Development by Laith Kazimi
Statues of the Gods
The Goddess / Justice - Concept Development by Reni Vladimirova
The primary deity that centers the end of the temple, her design had to stand out as a woman pervading with power but as she is the goddess of justice, she could not be too menacing.
Peace goddess - Concept Development by Keelin MacGregor
Peace's design must reflect the cold and frost associated with her powers but still look soft, kind and forgiving.
War & Rapture - Concept Development by Dion Mooney
War needed to look bold, strong & prideful. He's inspired by the boars association with strength and power in many forms of mythology.
Rapture had an air of whimsical joy, young-ish in appearance with a theme around mushrooms as a different take on the 'wine god'.
Artwork of the deities seen on the Tarot cards in game by Talwyn Grimoir
Special Thanks to our Freelancers!
We wouldn't have gotten this far with the project without you all. Thank you so much!
Sam Huggett - Modeller
Keelin Rose MacGregor - Peace Statue
Emile Wilks - Love and Rapture Statue
Keelin Henly - NPC weightpaint support
Sasha Gallie - Female NPC Dress and hair
Diana Karakushyan - Lighting
Gaurav Garg - Acolyte & Emperor Rigger
Talwyn Grimoir - Tarot/Illustration Artist
Anna Biddulph-Davies - Concept
Laith Kazmi - Concept
Charlotte Wren - Concept
Kacey Heath - Concept
Abel Grujic - Concept
Charlie Watkins - Music & Sound
Elizabeth N / Mourntart - Voice Acting
3rd Party:
All assets were used as a supporting role to the project.These primarily include small props within the environment or used transformatively like decals and shaders.
Sky HDRI - PolyHaven / Greg Zaal
Roman Plinth - Quixel Megascans
Leakage Decal - Quixel Megascans
Flower Pot - Quixel Megascans
Apples Pack - Quixel Megascans
Wooden Barrel - Quixel Megascans
Bird of Paradise - Quixel Megascans
Wooden Bowl - Quixel Megascans
Linen Canvas - Quixel Megascans
Tamborine - Turbosquid / ZivixLLC
Medieval goblet - Sketchfab / Emanuel
Eye, Hair & Skin Shaders - Paragon: Shinbi & UE Metahuman - Epic Games
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