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José de las Héras – The Rookies 2023
Hi there! I am José de las Héras, a 3D character artist passionate about video games. Here is an overview of the latest work I have been working on during my graduation project at Brassart School this year.
Seishin :
During my 3rd year at Brassart School, I worked on Seishin, a cinematic project made in game with in Unreal Engine 5. I had a lot of fun making these characters. The challenge was to make gameready characters that could also be used for in-game cinematics. I did the whole parts of the characters from sculpt to retopology, Uvs and textures.
I also fully conceptualized the design of these characters, it was a very good exercise to develop my vision of stylization. This project allowed me to strengthen my skills as a character artist with a full team.
Ryoshi :
He hunts and fights demons around the world.
Turnaround :
![](https://d3stdg5so273ei.cloudfront.net/JosedelasHeras/2023-05-29/916400/1400xAUTO/Turnaround_Ryo-JosedelasHeras.jpg)
![](https://d3stdg5so273ei.cloudfront.net/JosedelasHeras/2023-05-30/993788/1400xAUTO/Redner_Hp_Ryo01-JosedelasHeras.jpeg)
![](https://d3stdg5so273ei.cloudfront.net/JosedelasHeras/2023-05-30/709293/1400xAUTO/Redner_Hp_Ryo02-JosedelasHeras.jpeg)
Wires :
![](https://d3stdg5so273ei.cloudfront.net/JosedelasHeras/2023-05-29/247476/1400xAUTO/Ryo_Wires-JosedelasHeras.jpg)
Masaru :
This bloodthirsty demon lives in a temple beyond the mountains.
Turnaround :
![](https://d3stdg5so273ei.cloudfront.net/JosedelasHeras/2023-05-29/260556/1400xAUTO/Turnaround_Masa-JosedelasHeras.jpg)
![](https://d3stdg5so273ei.cloudfront.net/JosedelasHeras/2023-05-30/199185/1400xAUTO/Redner_Hp_Masa01-JosedelasHeras.jpeg)
![](https://d3stdg5so273ei.cloudfront.net/JosedelasHeras/2023-05-30/346530/1400xAUTO/Redner_Hp_Masa02-JosedelasHeras.jpeg)
Renders in game with Unreal Engine 5 :
The use of Unreal Engine 5 and Lumen allowed us to increase the rendering quality of the characters and the assets to the maximum. Here are some renders in engine.
Outdoor shots :
Shot in the temple :
We have created a master shader for the skin to get a more realistic look in Unreal Engine 5.
Shots in a parallel dimension :
Special Thanks :
A big thanks to all my team for supporting me and helping me to progress during these years of study.
- Mathieu Compin for the rigg of the two characters
- Thomas Marsollier for animation
- Axel Defforge and Pablo Barros for environments
(Check out their socials !)
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