Hogwild / Old Phone
Hello. My name is Isaac Hernandez Celaya, I'm a student at the Digital Arts University Center Voxel School. Here in this entry, I will be showcasing the creation process of ¨Hogwild¨ and ¨Old Phone¨, two school assignments, a stylized and a realistic prop for video games.
Hogwild was created from Mario Manzanares´s concept art, using blocking to stablish scale and proportion.
High Poly Phase is where I find shaping and defining a three dimentional model most accurate. Generally, a more final stage, like texturing is prefered, but for me foundations are defining.
Finally, I had a lot of fun giving color and surface characteristics to obtain some textures that popped.
As a final touch, I created a little enviroment for the Hogwild where I could run tests and see if it looked good in a game engine, in this case, Unreal Engine 5.1.
The following images were used as reference for the creation of this tephone.
As in the previous prop, the high poly in this one is essential.
Then, it is optimized and all the information from the High Poly is transferred to the Low Poly for texturing.
As final thoughts, I want to thank all my teachers and Voxel School for giving me new goals and milestones to achieve as an artist. I hope my Hogwild and the Old Phone are to your liking.
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