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Lighting Art Collection - Vanille Allard
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Lighting Art Collection - Vanille Allard

Vanille Allard
by VanilleAllard on 29 May 2023 for Rookie Awards 2023

Ever since figuring out that I want to specialise in lighting art, there has not been a doubt in my mind regarding that objective. In this entry, I wish to showcase my progress and the different styles I have explored.

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For the following projects, I focussed on lighting the scenes in whichever way was most appropriate: cinematic, painterly or realistic.

This past year was very exciting for me, since it is when I got to really dive into lighting art and realise it is what I want to do as a living. I also got to meet and receive feedback from amazing and talented lighting artists in the industry.

Voyage

Voyage, despite being an assignment, started as a passion project for me. Working as a student at the Planetarium in Brussels, I started to imagine creating a short movie for the dome-shaped projection room.

The full short film is available on YouTube: https://www.youtube.com/watch?v=CwInS8d7qfY

During this school project, I wore a few different hats: team lead, 3D artist and, of course, lighting artist.

The fun in the lighting department came from the different moods I got to play with. Whilst the interior is meant to look very technical, while still visually appealing, the exterior plays on high contrast. The lights I used were meant to mimic the sun and the bounce light of whichever planet the spaceship was close to: blue for Earth and red for Mars.

Beside this, I also rendered textures for the planets. This was done by using a flat texture applied to a sphere, lighting it and rendering the new, lit, version.

The other artists to have worked on this project are:
- Kristina De Vries: VFX Artist, Tech Artist, Compositor
- Liana D'Hollander: 3D/Texture Artist, Animator, Storyboard Artist
- Glendon Mooney: Concept Artist, Rigger, 3D/Texture Artist
- Tim Van Wassenhove: Second Lead, Character/Texture Artist, Animator

Software used:
- 3D modelling: 3ds Max
- Lighting and rendering: Maya, Arnold

Cinema Study

For this personal project, I wanted to recreate a movie shot. I hesitated a long time to get started, because I did not know where to find an adequate model. What finally convinced me was discovering Ozgur Ustundag's work, where he used Unreal Metahumans.

Thanks to this, Cinema Study also became an opportunity for me to learn about that topic.

Mockingjay

For my first recreation, I chose a shot from The Hunger Games: Mockingjay - Part 2, directed by Francis Lawrence and photographed by Jo Willems. It was a dark 3-point light setup with soft shadows. After lighting my Metahuman in Unreal Engine, I rendered a .png and integrated the character into the original shot.

Software used:
- Character model: Unreal Metahuman
- Lighting and rendering: Unreal Engine
- Integrating and colour correcting: Photoshop

Pride & Prejudice

For my second recreation, I chose a shot from one of my favourite movies: Pride & Prejudice, directed by Joe Wright and photographed by Roman Osin. I thought the different coloured lights would offer a good challenge. I ended up using a warm key and fill light, alongside 3 cool toned rim lights. I also spent more time on the integration in an attempt to recreate the grain and slight blur present in the original shot.

Software used:
- Character model: Unreal Metahuman
- Lighting and rendering: Unreal Engine
- Integrating and colour correcting: Photoshop

Archviz - Day and Night

In preparation for a portfolio review, I wanted to have some extra lighting pieces to showcase. For this, I made the following architectural visualizations.

The day version was meant to replicate as closely as possible the reference image, whilst the night one was made from imagination, even if I did research beforehand. Once my internship is over, I would like to revisit these pieces in order to correct them based on feedback I have received.

Artists:
- Chair: ibotpl via TurboSquid
- Floor light: Designconnected via TurboSquid
- Books: chuckfinley, Letniq and FaceTheEdge via TurboSquid
- Table: Toss90 via TurboSquid
- Plants: zagg3d via TurboSquid
- Cabinet: Lucif 3D via TurboSquid

Software used:
- 3D modelling: 3ds Max
- Lighting and rendering: Maya, Arnold
- Colour correcting: Photoshop

Wall-E Meets Mathey

This was the first school project where lighting had an essential place in the process. The goal here was to replicate an existing painting or photograph, and to mix it with a movie. The main restriction from our teachers was to not include a human.

This lead me to use Wall-E and place him in Félicien Rops' shoes, in this painting by Mathey.

While I still hold this piece close to my chest, I can definitely see ways in which it can be improved, and I would love to do so after my internship. My main concern is with the materials and textures, that I did not spend enough time on. The lighting could also use a new pass, along with replacing certain models.

Artists:
- Wall-E model: Steakosaurus via TurboSquid
- Crate: collinjeffreyw via CGTrader
- Fairy Lights: x-infution-LTD via CGTrader
- Fire Extinguisher: kushacts via CGTrader

Software used:
- 3D modelling: 3ds Max
- Lighting, materials, rendering: Maya, Arnold
- Colour correcting: Photoshop


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