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Mariagrazia Occhipinti
by mgocchipinti on 18 May 2023 for Rookie Awards 2023

Projects carried out early 2023, focused on modeling and texturing, without neglecting lighting and the importance of details.

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Photorealistic Diorama

This is a 3d Diorama  by Andreas Rousounelis made for the photorealism modeling module at Skyup Academy. Modeling was done in Maya, texturing in Substance painter, and rendering with V-ray.

In these views here are the various processes that can best be seen such as object composition, textures, and various details.

The objects that required special attention were the draperies and painting and displacement maps to recreate the dust and broken effect.

In this puref are the various references as the original reference and of the various components that make up the diorama in great detail.

For the modeling, before blocking was created, the camera was set up correctly to match the original reference. After that, I did the blocking and the various components of the diorama, until I finally took care of the moderation.

Many details were made in Zbrush such as the staples and porosity of fabrics as in the tent and some torn paperwork.

After backing up the details and finishing the painting inside substance, I moved on to putting all the textures in Maya and created new ones in the hypershade for some materials like glass and objects with scattering.

In lighting I took special care of the HDRI and lights such as the emissive that is in the window. To achieve this I created a Vray light mesh for distribute and adjust the light that was emitting.

Diego the Mighty

Diego is a concept art made at Skyup Academy. This tested our skills and creativity. It was made in zbrush and then rendered in maya 2023 with vray, post-production in photoshop.

My first job at Skyup Academy for the maquette module in Zbrush. Above are the final renderings, below are the various processing steps to arrive at the final result.

In this puref there are the original reference and references that vary between animal anatomy ( in this case of the tiger) and other animals that have muscle shapes similar to the original reference and various textures that help recreate the various skin and hair reliefs.

In these process view you can see the various steps. I started with the Zsphere and then the various modeling processes: from blocking, to muscles, to working on facial expression to hair. For the hair, I made dedicated brushes and alphas.

Here are a number of details I worked on with particular attention such as the face, back, and skull chips.

The choice of lights then determined the final result. The palette chosen was between purple and orange. Some references on the left.

The composition of the general lighting  by the rim and fill light made sure that they enhanced all the volumes well, especially of the muscles.

Robot

Robot is my personal projects inspired by the netflix series named Lost in Space (2018). A concept art presenting a personal view of the character, from modeling to final rendering.

In this puref are the various references to the original robot from which I was inspired. there is also the 1965 robot from the first film from which the series was inspired. The first robot can be seen to have a form that was still undeveloped and very simple, the evolution was with the second robot made up to date and conforming to more modern lines. In my fan art I wanted to reinvent the chest part in a more organic, almost sculptural way.

It was modeled in Zbrush, textured and rendered in Keyshot, post produced in photoshop.

I wanted to interpret this hard surface concept as having organic details. I mainly focused on modeling the head and neck, which has a lot of details as if they were broken and small deformations.

The materials used are those of keyshot with some important modifications.

In Keyshot, the lighting part was also taken care of, with a dome, key and rim light with warm tones.


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