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Rookie Awards entry - 2023
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Rookie Awards entry - 2023

Mikele Mahchi Saba
by MikeleMahchi on 20 May 2023 for Rookie Awards 2023

This are some of my best projects of the year, i have learned and grown a lot and i hope you enjoy the character and creatures i have made!

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The Mirror Knight - Medieval: Back and Forth

This is my entry for the Artstation 2023 contest Medieval: Back and forth, i took around a month to complete this project. the whole character is 62K tris and uses only 2 x 4K texture Tiles (Albedo, roughness, normal, metalness and occlusion).

Demon Berserk - Videogame Character

Demon Berserk - full realtime character i created in my free time, you can follow the progresion in my blog posts. It took me around a month and a half to make this character, i have really enjoyed every moment of the creation. I decided to make it have 10 UDIMs with 4k maps so i could really push the texturing of the

Medieval Knight - Realtime Character

This is a knight i made optimized for videogames and realtime rendering, the whole model is under 62k polys, i used six 4k texture maps, 3 for the armor, 1 for the face, 1 for the sword and shield and 1 for the eye. It was sculpted in Zbrush, retopo and UVs in maya, texturing in Substance painter and rendering on Marmoset Toolbag.

The Manticore

This is my version of a "Manticore", the the chimera from persian mythology created from a mix of man, lion, goat, scorpion and bat wings

It was all sculpted in ZBrush, textured in substance painter and rendered in Arnold inside of maya

this is the creature sculpted inside the Zbrush file, and also inside maya with the wire frame, UVs and poly count. it has a lot of UDIMs because i wanted to make it look as realistic as posible, but it could have been easily done in 2 tiles for realtime render

Lady Maria of the Astral Clock Tower

This is my take on one of my favorite characters from bloodborne, it was made for real time rendering while retaining good detail, it was sculpted in Zbrush, textured in substance painter, retopo in maya and renderen in marmoset 4.

The Man in Black - Ed Harris Likeness

This is a likeness of the actor Ed Harris as the character he played in the show Westworld, it mas sculpted in Zbrush, painted in Substance, the hair was made with Xgen and it was rendered in Maya using Arnold

Realistic Dragon Bust

This is a dragon bust i made, i felt inspired after watching the first season of House of the dragon. I wanted to try and make a dragon that could fit in the world while looking unique and different. At first i wanted to make a full dragon but because of time constraints i had to settle for a bust, but i think it came

Apocalypse Link

This is an original concept i created of a link that sourvived a huge disaster, it was sculpted in Zbrush, textured in substance painter, retopo in maya and renderen in marmoset 4.


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