

Mikele Mahchi Saba
Spain




My career goals are to become a charcater artist for the gaming inustry and eventualy make my own company and create my own original Game
Since I can remember I have always loved sculpting, since I was very little until I was in my final year of high school. Little by little I started focusing on other things and “forgot” about sculpting but then my passion was rekindled when I played dark souls 3 for the first time. I decided I wanted to be a digital sculptor and create creatures and characters as memorable as the ones from the videogames I loved.
Learning: Lightbox Academy
Skills: 3d Substance Painter Adobe Photoshop Adobe Substance Painter Adope photoshop Arnold Arnold for Maya Arnold Render Arnold Renderer Autodesk Maya Auto Desk Maya DaVinci Resolve Marmoset Marmoset Toolbag 4 Marvellous Designer Maya Maya 2020 Megascans Mudbox Nuke Photoshop Quixel Quixel Megascan Substance Substance 3D Painter Substance Painter XGen Zbrush
Expertise: 3D Animation Game Design & Development

Weekly Drills - Winner

Weekly Drills - Winner

Portfolio of the Week

Finalist

Weekly Drills - Winner

Weekly Drills - Winner

Weekly Drills - Winner
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender May 25, 2021
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Leveled up to Rookie Jun 02, 2023
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Pro TBD