Machoke - In WonderLand
Machoke Compsited into a real-world Shot
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This is my final year project for my HND in Motion Graphics; It consisted of creating a composition going through the entire pipeline from start to finish to make a shot of a Pokemon walking through a real scene, I tracked the shot using Nuke and modeled the Character on Z-brush and created the Udims on Maya, the Texturing was done on Substance painter and exported to Maya for animation and rigging (Ngskintools and M.Gear). This was a enjoyably difficult production process which was completely documented using the review tool Shotgrid.
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