![Pablo Esperon - Prop modeling](https://d3stdg5so273ei.cloudfront.net/PabloE/2023-05-12/091880/1400xAUTO/RenderApollo001-PabloE-crop.jpg)
Pablo Esperon - Prop modeling
![Pablo Esperón Berrey](https://d3stdg5so273ei.cloudfront.net/PabloE/2022-12-14/170942/50x50/IMG_20210118_152733-PabloE-crop.jpg)
I am very passionate when I think about what is behind the scenes in the videogames. And that led me to learn how they work in the visual point of view.
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Hi! My name is Pablo and I'm working to enhance my 3D modelling skills. My last project was the Apollo Intensa Emozione 2018. I must admit that I learned a lot doing this project on my spare time. All UVs deployed, texture in Substance Painter and rendered in Arnold from Maya.
Another love car would be the Mazda RX-8. Same as above, done in spare time in Maya.
As a fan of games like World of Warcraft, I did some fanart about the game, being weapons or armors the main projects.
If you think about videogames, usually you end up thinking about shooters or similiar, so yes, I did weapons too.
Thank you for looking at my work!
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