The Last Time Station
Hello everyone, I am a student of Game Art and this is my Final Major Project for this year. I designed and created this scene, working through Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5.
The Last Time Station
This was my final major project, and after 3 months of pre-production and 4 months of production, I finished it.
The project is a time station inside the fossilized skull of a dragon. For the time station, I have referenced the gears and dials of a watch. I designed the project originally as a reminder of the passage of time and the fact that we cannot change what has happened.
Hero Shot
Process
I started the model in Maya, then sculpted it through ZBrush, followed by materialisation using Substance 3D Painter, and finally built it through Unreal Engine.
Three-view
Rock Asset
Working software
Skybox from Unreal Store: https://unrealengine.com/marketplace/en-US/product/space-skybox-collection-03/questions
Thanks for watching!
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