![Viking](https://d3stdg5so273ei.cloudfront.net/JoaquinGarcia/2023-05-01/623058/1400xAUTO/3-JoaquinGarcia-crop.jpg)
Viking
Hi! I'm glad to finally show you the character i've been working on during my masters degree. I took this concept by Jun Kim because it had a lot of different stuff to work with like anatomy, grooming, metal hard-surface parts, leather parts etc, So i think it was a great choice. I really hope you like it!
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Here's the character i've done during my masters degree, hope you like it!
![](https://d3stdg5so273ei.cloudfront.net/JoaquinGarcia/2023-05-01/592653/1400xAUTO/3-JoaquinGarcia.jpg)
This was my first time rendering in Maya and using Xgen, so i was pretty happy with the results.
I had a poly-count limit in 80k tris so i decided to bake all the armor holes for a better optimization.
![](https://d3stdg5so273ei.cloudfront.net/JoaquinGarcia/2023-05-01/423440/1400xAUTO/56-JoaquinGarcia.jpg)
Base color, Roughness and Normal maps.
![](https://d3stdg5so273ei.cloudfront.net/JoaquinGarcia/2023-05-01/871644/1400xAUTO/haipoli-JoaquinGarcia.png)
Concept by Jun Kim: https://www.artstation.com/artwork/yJbbkx
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