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Dayell de Graaf | Character Art Collection

Dayell de Graaf | Character Art Collection

Dayell Colin de Graaf
by dayellcolin on 29 May 2023 for Rookie Awards 2023

Hey hey! My name is Dayell, I'm a second year Game Graphics Production student at Howest Digital Arts and Entertainment who mainly focuses on characters and is also learning about making 3D environments. I've had the opportunity to work on many fun projects this past year. Here are some of my favourites!

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Skeleton Knight

This stylized character model is based on this awesome work by Hue Teo. When I saw this piece, I just had to make it in 3D for a stylized character course I followed.
I sculpted this in ZBrush, made the retopo in Maya and then textured the model in Substance Painter.

Phantom Warrior (MTG) 

I made this model for an assignment where we had to make a character from the waist up. This ghost assassin jumping through a wall felt absolutely perfect for that assignment. This character model is based on the incredible illustration by Anna Podedworna.
I used Zbrush for sculpting, Maya to retopo and Substance Painter for the textures.

Sailfin Firefighter

This character was created for a school assignment, where we had to come up with our own idea for a human/reptile hybrid. This character was based on the sailfin lizard also called hydrosaurus, perfect for extinguishing fires. I am really proud of this one and finishing this model felt very rewarding, since it's not based on any concepts. 
I sculpted this in ZBrush, then textured the model in Substance Painter and rendered it both in Substance Painter and Unreal Engine 4

Winifred Sanderson (Hocus Pocus) - Portrait

This was my first time scultping a human head. I had a blast working on this character, even though the hair was really difficult to figure out I am happy with the way it turned out. This character is from the 1993 Halloween movie Hocus Pocus, with Bette Midler as the witch Winifred Sanderson.
This model was sculpted in Zbrush, the low-poly model was made in Maya and then textured in Substance Painter.

Teferi (MTG) - Bust

This was a personal project I worked on inbetween school assignments and mostly during the winter and easter breaks. This project was mostly done for me to get more comfortable with sculpting details in Zbrush as well as learning how to make CG hair with XGen for the first time.  I had never created hair like this before and it was something I really wanted to learn as a prospective character artist.
There wasn't really a specific concept I followed, I used a number of different depictions of this character as well as real-life models as reference. This is my interpretation of Teferi from the game Magic the Gathering.

Veteran Knight

I created this piece for a 2D Character Design course. It was really fun going through the concepting stages and then being able to illustrate a final piece of this character.
I was inspired by the creatures from the Dark Crystal, the Labyrinth and also Narnia.

Character Assets - Hideout Pastime

This is a small collection of hardsurface objects. These highpoly models have been baked and textured onto their lowpoly models and then rendered in Unreal. The brief for this was to create assets that could fit right into a mercenary's hideout. 

Canyon Mountain Pass

Even though this is quite a bit different than characters, I wanted to include this one because it was an excellent way for me to learn how to work in Unreal Engine 5 and see how far I can push a project with realtime lighting and rendering! 
I was very excited to work on this environment, since I have never created a high-end environment like this before. This scene was inspired by a roadtrip I did a few years ago through the West Coast of the USA.

I used Quixel megascans, a few assets from the Epic Games Store and created some of the foliage myself.

Thank you so much for taking a look at the projects I have been working on!

Feel free to check out some of my other profiles here: Artstation, Sketchfab and LinkedIn.

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