![HAWKEYE (RIG.B _TEXTURING)](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-18/894107/1400xAUTO/Desart%2BScene%2B2-Aryya3dartist-crop.png)
HAWKEYE (RIG.B _TEXTURING)
Hawkeye is an extraordinary robot who works for the benefit of mankind. Hawkeye is my entry in the Texturing category of this challenge.
Update - 11 Apr 2023
Final Submission
Here is my final submission for this contest. I have a breakdown of all my work below. First I started with my all final renders. For This renders i create a setup with basic 3 point lighting . I used a black camo texture along with red, iron, glass and emission material. for texturing i used substance 3d painter for rendering i used ue 5.this all renders res is HD. my pc doesn't support 4k. for posing i used autodesk maya.
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-11/474558/1400xAUTO/CLOSE%20FACE-Aryya3dartist.png)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-11/474558/1400xAUTO/FULL%20PORTRAIT-Aryya3dartist.png)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-11/474558/1400xAUTO/HALF%20BURST-Aryya3dartist.png)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-11/474558/1400xAUTO/LEFT%20ARM-Aryya3dartist.png)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-11/474558/1400xAUTO/AXE-Aryya3dartist.png)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-11/474558/1400xAUTO/UTILITIES%20BAG-Aryya3dartist.png)
Here is some close shots of my model and texturing..
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-11/949307/1400xAUTO/5-Aryya3dartist.png)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-11/949307/1400xAUTO/4-Aryya3dartist.png)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-11/949307/1400xAUTO/3-Aryya3dartist.png)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-11/949307/1400xAUTO/2-Aryya3dartist.png)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-11/949307/1400xAUTO/1-Aryya3dartist.png)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-11/639099/1400xAUTO/Desart%20Scene%202-Aryya3dartist.png)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-04-11/639099/1400xAUTO/Desart%20Scene-Aryya3dartist.png)
Here is some baking process of my texture and model.
This is a low poly model. so i completely do a low poly work. i add some height details on it,then i export the normal map as a texture ,then i import it again and bake the world space normals ,AO and curvature. then i started my texturing process. most of the texturing i do with procedural technique but some areas i hand paint it. i did n't used rust so much , basically I'm using dust and edgewears for my subtle details.
THIS IS A ROUNDTABLE ANIMATION OF MY WORK.
Update - 8 Apr 2023
Last Update Before Final Submission
I Added a Black Camouflage, emission and subtle details.
Update - 31 Mar 2023
Lighting Test:
After many trails and errors i came up with 3 scenes with different lightings. because A good lighting has the ability to bring out quality of textures. after lighting my scene again i'm confused with my mesh's base color. because I feel something is missing . again i have to study with my colors. Now I will start working on my texture and complete it.
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-31/130115/1400xAUTO/Lighting%20Setup%20for%20Round%20Table-Aryya3dartist.png)
Scene 1. Turn Table setup.
I tried to keep this scene a little bright. So that all kinds of fine details can be observed very well
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-31/664221/1400xAUTO/Lighting%20setup%202-Aryya3dartist.png)
Scene 2 . Random Scene
This scene is just for cinematic lights and rendering..
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-31/588039/1400xAUTO/Lighting%20Setup%20for%20action-Aryya3dartist.png)
This scene is for composition and i reveal it later.
Update - 30 Mar 2023
Lighting And Posing Test : Need Feedback On Lighting
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-30/924013/1400xAUTO/BG2-Aryya3dartist.png)
This scene isfor my turntable animation. lighting almost final for this scene.textures are not final. after completion of my lighting i will jump into subtle details of texturing.
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-30/053243/1400xAUTO/BG1-Aryya3dartist.png)
Which one is good? there is a difference in bg ambient lighting.
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-30/089263/1400xAUTO/Lighting%202%20Test-Aryya3dartist.png)
Here Is my second scene. where the mesh is in a flying posture. this is not the final. i want to add some bg elements on to this.What should I do to improve my lighting?
Update - 27 Mar 2023
I finally came to a decision
I want to go ahead with the combination of red and black color.
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-27/488352/1400xAUTO/1%20main-Aryya3dartist.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-27/488352/1400xAUTO/2-Aryya3dartist.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-27/488352/1400xAUTO/4-Aryya3dartist.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-27/488352/1400xAUTO/Back-Aryya3dartist.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-27/488352/1400xAUTO/Bag%20texture-Aryya3dartist.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-27/488352/1400xAUTO/full-Aryya3dartist.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-27/488352/1400xAUTO/Metal%20burn-Aryya3dartist.jpg)
Comments (1)
Update - 26 Mar 2023
Finally find the Starting point
Through various trials and errors for 2-3 days and And after trying many color combinations i found the staring point. There are two color combination i like most. Between these two color combinations my choice is very problematic as to which one I will do finalize. here is some pictures of my base materials.
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-26/003837/1400xAUTO/CourCodes-Aryya3dartist.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-26/947804/1400xAUTO/Evil%20Red%20RIGB-Aryya3dartist.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-26/301261/1400xAUTO/ICE%20BLUE%20RIGB-Aryya3dartist.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-26/873813/1400xAUTO/Burn%20Still%20Effect-Aryya3dartist.jpg)
Burn still effect on the jet
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-26/665533/1400xAUTO/Back%20View-Aryya3dartist.jpg)
Back View of Both Color Combination
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-26/406413/1400xAUTO/Face%20Close-Aryya3dartist.jpg)
Close Face Images. If you Zoomed in you can see the throat patterns.
Bag texture
Now I will decide the pose of RIG B model. Then i will start lighting and setup the scene. after established my final scene i will start the subtle details on the model according to the scene. i hope i will finish this project in time.
Update - 20 Mar 2023
Baking Done
after 35 hours of long run, baking process finally complete. now its time for best color selection..
Update - 20 Mar 2023
Inspiration Sheet
![](https://d3stdg5so273ei.cloudfront.net/Aryya3dartist/2023-03-20/880838/1400xAUTO/inspiration-Aryya3dartist.png)
Here i collect some pictures from internet for my texturing inspiration. Hope i will deliver a good project.
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