![Game Environments 2022/2023](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/897045/1400xAUTO/ROOKIES%2B23%2BTHUMBNAIL-alvarocmfer-crop.png)
Game Environments 2022/2023
Here are my Environment Porjects of 2022: · 1 - A Kingdom Hearts Inspired Halloween Diorama with its own sequence. ·2 - A recreation Peaky Blinders' Season 2 Office used by Thommas Shelby.
Thommas Shelby Office (Peaky Blinders Inspired).
My first project for this entry is a recreation of the office Tommy Shelby uses in Season 2 of Peaky Blinders.
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/361997/1400xAUTO/1-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/696419/1400xAUTO/2-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/696419/1400xAUTO/3-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/696419/1400xAUTO/4-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/696419/1400xAUTO/6-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/696419/1400xAUTO/7-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/696419/1400xAUTO/9-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/696419/1400xAUTO/10-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/696419/1400xAUTO/11-alvarocmfer.png)
· Night Ilumination
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/490902/1400xAUTO/Night%201-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/490902/1400xAUTO/Night%202-alvarocmfer.png)
· MoodBoard and Texel set up
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/290053/1400xAUTO/Scene-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/891329/1400xAUTO/TEXEL%20DENSITY%20Sketch-alvarocmfer.png)
Everything you see was modeled from scratch, along with the materials, textures, Atlases and Trims,
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/775952/1400xAUTO/ALL-alvarocmfer.png)
· Furniture:
All of this were made using the same tileable material; They use a combination of techniques such as overlapping, tilling UVs, 2nd UV channel for masks and baked details and AO.
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/218178/1400xAUTO/Muebles-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/218178/1400xAUTO/Muebles_2-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/218178/1400xAUTO/Muebles_3-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/218178/1400xAUTO/Muebles_4-alvarocmfer.png)
· Tilling Materials and Trim Sheets:
I used 3 Materials for almost all of the arquitectural elements of the scene, with some decals here and there; the Trim Sheets were used specifically to create the variations in the picture frames, in combination with a picture Atlas.
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/307624/1400xAUTO/Materiales%20y%20trims-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/307624/1400xAUTO/trims-alvarocmfer.png)
These are some of the assets created for the scene; The process was almost identical to all of them, create a blocking, then a high poly sculpt, retopology and UVs, bake the details and texture in Painter.
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/238388/1400xAUTO/Sillon%20Thomas-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/018860/1400xAUTO/Telefono-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/234372/1400xAUTO/Reloj%20A-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/866992/1400xAUTO/Lampara-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/511528/1400xAUTO/Chandelier-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/703292/1400xAUTO/Caja%20C-alvarocmfer.png)
Kingdom Hearts Halloween Diorama.
The second project of this entry is a diorama I did for Spooky Season based on one of my favourite games.
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/916117/1400xAUTO/1-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/916117/1400xAUTO/4-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/916117/1400xAUTO/7-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/916117/1400xAUTO/3-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/916117/1400xAUTO/5-alvarocmfer.png)
What started out as a couple of well framed shots turned into a full fledged sequence with camera work, particles and blueprints...
I regret nothing.
· MoodBoard
· Arquitectural Elements & Assets
These were made to be used with tiling materials and Trim Sheets.
The assets were modeled following the classic pipeline; Blocking, high poly sculpt, retopology, UVs, bake and texturing.
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/486300/1400xAUTO/Arquitecture-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/486300/1400xAUTO/Assets-alvarocmfer.png)
· Hero Assets.
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/075565/1400xAUTO/Banco%20High-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/965116/1400xAUTO/Banco-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/019604/1400xAUTO/Libro%20Grande%20High-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/019604/1400xAUTO/Libro%20Grande-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/662895/1400xAUTO/Lavabo%20-%20High-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/662895/1400xAUTO/Lavabo-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/211622/1400xAUTO/Maquina%20Chunky%20High-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/211622/1400xAUTO/Maquina%20Chunky-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/077760/1400xAUTO/Maquina%20Mesa%20High-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/077760/1400xAUTO/Maquina%20Mesa-alvarocmfer.png)
The Keys were made with the chains separately, for they would be made with Unreal's cable functionality with a material added to it for the vanishing effect.
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/602154/1400xAUTO/K%20Key%20High-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/602154/1400xAUTO/K%20Key-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/964824/1400xAUTO/PumpkinHead%20High-alvarocmfer.png)
![](https://d3stdg5so273ei.cloudfront.net/alvarocmfer/2023-03-13/964824/1400xAUTO/PumpkinHead-alvarocmfer.png)
Thank you so much for your time!
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