Update - 1 Feb 2023
Since the last update I decided to not work on the robot to take a step back. I known that I have many points to improve but I didn't really know which ones, and how.This allowed me to had a bigger field of view and so I added some little color variations to add a little bit of life and delete this "flat" side that we could feel on some parts. I tried to manage the height and add roughness variations too.
I still want to improve this project, so I probably gonna find a lots of new references for details and texture.
I only used Substance Painter for now, but I try to find a way to use Substance Designer because I think it's a good way to improve my skills.
I'm also thinking about making a little background environnement to help the storytelling.
Update - 13 Jan 2023
This is a new step in the texture work I’m doing on this robot. I corrected some of the previous version’s flaws, improved some aspects and added new details.
I took the opportunity to give him a name "War Daddy", I thought it fit him well!
Update - 11 Jan 2023
These are the first texture tests I’ve done. I want to make sure I have a consistent and realistic basis so I tried not to go into too much detail at this point. I just made basic materials with a few details to realize what it could make. I thought I would do several tests with different colors or different materials but I am satisfied with this rendering so I think I’ll stick to it!
Update - 10 Jan 2023
To begin, I did some moodboards to determine which direction I wanted to head in. I found different robot concepts as well as textures and color palettes to guide me in my work. I decided to lead in a military spirit in the style of World War II.