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RIG.B Texture - Cleopha / "War Daddy"
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RIG.B Texture - Cleopha / "War Daddy"

Arthur Monteil
by Cleopha on 10 Jan 2023 for Autodesk - RIG.B

Have you seen the film "Fury" ? The whole universe of this film gives off a heavy and dirty atmosphere that allowing us to introduce ourselves into the hard reality of a true battlefield.

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Update - 7 Mar 2023

Hello everybody!

Here is my final rendering for this contest. I had a lot of fun and no matter what the result was, it already allowed me to challenge myself and progress on a lot of things!

Congratulations to everyone who posted their work, I saw some really cool things!

See you in April!


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Update - 9 Feb 2023

Once I was happy with my textures, I exported them into Maya to do some tests and configure the lighting and Arnold's settings for the turn rendering scene.

I've done two renders for now, one "normal" and one with some atmosphere to well see the lights of the robot, I found them so cool !


Update - 1 Feb 2023

Since the last update I decided to not work on the robot to take a step back. I known that I have many points to improve but I didn't really know which ones, and how.This allowed me to had a bigger field of view and so I added some little color variations to add a little bit of life and delete this "flat" side that we could feel on some parts. I tried to manage the height and add roughness variations too.

I still want to improve this project, so I probably gonna find a lots of new references for details and texture.

I only used Substance Painter for now, but I try to find a way to use Substance Designer because I think it's a good way to improve my skills.

I'm also thinking about making a little background environnement to help the storytelling. 


Update - 13 Jan 2023

This is a new step in the texture work I’m doing on this robot. I corrected some of the previous version’s flaws, improved some aspects and added new details.

I took the opportunity to give him a name "War Daddy", I thought it fit him well!


Update - 11 Jan 2023

These are the first texture tests I’ve done. I want to make sure I have a consistent and realistic basis so I tried not to go into too much detail at this point. I just made basic materials with a few details to realize what it could make. I thought I would do several tests with different colors or different materials but I am satisfied with this rendering so I think I’ll stick to it!


Update - 10 Jan 2023

To begin, I did some moodboards to determine which direction I wanted to head in. I found different robot concepts as well as textures and color palettes to guide me in my work. I decided to lead in a military spirit in the style of World War II.