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3D Game Environment and Characters
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3D Game Environment and Characters

Tibor Tauzer
by Tibitauzer on 1 Jun 2022 for Rookie Awards 2022

My 3D environment and characters built for game engines. My agenda was to go for something realistic while avoiding the uncanny valley. Every aspects of the production was done by me except the foliage, for that I used Quixel Megascans.

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Abandoned Orphanage

My modular 3D environment. I created the assets in Maya and Zbrush, textured with the use of substance designer and painter. I used Substance designer to create the tileable textures. Rendered in Unreal Engine 4. For the foliage and the  decals I used Quixel Megascans.

School girl monster hunter.

This is a game ready character with real-time hair. I created the model with Maya and Zbrush. For the clothes I experimented with  Marvelous designer. UV mapping and retopology was done in Maya. The textures were made in Substance painter. For the rendering I used Marmoset toolbag and Unreal engine.

 In Unreal I imported the characters to my previously made environment for rendering. 

The monster is still  work in progress, but i tought it fits the scene.

Semi realistic game character head.

 I created the model with Maya and Zbrush. The textures were made in Substance painter and rendered in Marmoset Toolbag.

3D Motorcycle based on Honda CB600 Hornet.

 Modelled in Maya and textured in substance painter. Rendered in Marmoset and Unreal Engine. 


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