Didrik is the character I have been working on for the last few months. I loved developing and learning so much in the process.
Creating this model with the PBR workflow was quite challenging at the beginning because this was my first time making a character with this complexity, but worth finishing.
The clothes were created with Marvelous Designer, all the pieces were detailed in ZBrush, the low poly mesh was made in Maya, and the final look of the textures was made in Substance Painter.
The idea was based on the amazing sketches of Simon Tosovsky.
Special thanks to my supervisor Mateo Ray and my classmates for helping me during the process!