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Environment and Prop Art Collection 2021/2022
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Environment and Prop Art Collection 2021/2022

Stefanie Arndorfer
by StefanieArndorfer on 1 Jun 2022 for Rookie Awards 2022

This is an assembly of environments, props and materials that I have created over the course of last year until now. I have a special fondness for stylized game art which is reflected in my work. Thank you already in advance for taking the time to look at my entry and feel free to let me know what you think!

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Hello and welcome to my entry! My name is Stefanie Arndorfer and I am currently a 3rd year environment art student at Breda University of Applied Sciences in the Netherlands.

Here I have assembled the best work I have done over the past year and now.
For every project, I set myself a goal and before starting, I think about what I would like to learn from it.
This approach has helped me to expand my knowledge and improve my skills further with every new project and it has made me become a more efficient and versatile artist. 

Axe of the Green Knight

The Axe of the Green Knight is a prop which I made based on the beautiful concept by Jenny Brozek:
https://www.artstation.com/artwork/lVaRxk

I am a huge fan of her stylized work and was hugely inspired to make a 3D model out of it! This was the second time I made a sculpted prop and I learned a lot along the way and improved my sculpting skills in ZBrush.

For the creation of this prop, I used Maya for modelling, ZBrush for sculpting, Substance Painter for texturing and Marmoset for rendering. The emissive particles were made in Photoshop. 

Prop Art Entry for Untamed ArtStation Challenge

For the "Untamed: When Animals Ruled The World" ArtStation challenge I created three props for the prop art category.

I had the absolute pleasure of working from the awesome concepts by Adam "Forange" Törn:
https://www.artstation.com/artwork/eaGdb3

Within the span of one month, I was able to complete three props while also working full-time so I had to be as efficient as possible. During this time, I learned a lot and considerably improved my time management skills.

Ancient Ruins

This environment was created for a racing game called "Tropical Trouble".
It takes place on an island inspired by Sri Lanka. This game was created at university in a team of 13 people within 6 weeks. 

I did most of the environment art that is visible in this game. One of my responsibilities was creating the ancient ruins section of the level. For this location, I made all of the modular assets, destructible pottery, procedural ground materials, the trees and foliage except for the grass. I reused the ivy that I made for the medieval brewery project to give the ruins an overgrown look. In addition, I was responsible for lighting the environment and I set-dressed the starting area of the ruins.

I was happy to work together with Lina Pagka and David Marcu on the environment art of the game. For this level section of the game, Lina was responsible for creating the wooden crates, grass and setting up the sky shader. David did an awesome job in creating the wind visual effects, rocks, buddha statue and in set dressing the remaining part of the ruins.

Lina's portfolio: https://www.artstation.com/linafaith 

David's portfolio: https://www.artstation.com/dmworks

The pots are placed for gameplay purposes since they can be destroyed by the player while driving the vehicle. 

Mayterials 2022 - The Club Discord's Substance Designer Challenge

In May 2022, I took part in a challenge organized by The Club Discord. The task was to create 15 different materials throughout this month based on given themes. 

I used Substance Designer to create these materials procedurally and got a much better grasp of the software because of this challenge which I am very grateful for!

Below, you can find a selection of some of the best materials I have created during this challenge.

Medieval Brewery

For this environment, I made a little brewery in Unreal while keeping the scope small in order to achieve a high level of detail and to improve my texturing and lighting skills.

The diorama is based on the wonderful concept by Mark Henriksen:
https://www.artstation.com/artwork/aYlXk

Everything was modelled in Maya and a lot of the props were sculpted in ZBrush. Then, I put everything into Unreal and added foliage, particle effects and little animations to make the environment come to life.

Thank you for taking the time to have a look at my work! I appreciate it and I wish you all the best!


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