![Ruins and Kitchens](https://d3stdg5so273ei.cloudfront.net/catharinabroes/2022-05-31/321571/1400xAUTO/CatharinaBroes_Ruins_Close-catharinabroes-crop.png)
Ruins and Kitchens
A duo post of my first Unreal Engine 5 projects that I made for my Environments class at Digital Arts and Entertainment.
The Forgotten Ruins
The Ruins assignment was my first attempt at making a realistic scene in Unreal Engine 5 using Megascans and Lumen, based on an old Tomb Raider photobashed concept. This was more experimental then most of my projects, seeign as it was a first for many techniques, such as using the foliage brush and using a multitude of spotlights in a scene to create some form of believable bounce light.
Full progression showcase on my artstation: https://www.artstation.com/artwork/RnXvkm
![](https://d3stdg5so273ei.cloudfront.net/catharinabroes/2022-05-31/928999/1400xAUTO/CatharinaBroes_Ruins-catharinabroes.png)
![](https://d3stdg5so273ei.cloudfront.net/catharinabroes/2022-05-31/538700/1400xAUTO/CatharinaBroes_Ruins_Close-catharinabroes.png)
Archviz: Cozy Kitchen
My second Unreal Engine 5 assignment was an Archviz project. This time a smaller scale, but also a different approach. There's only 1 light source in this scene: the directional light. This was a matter of nailing the single light source and selecting the right meshes to create a believable home scene. The entire project took me around 2-3 days.
All credits to borrowed meshes are on my artstation: https://www.artstation.com/artwork/qQEYdN
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