When working on this scene, the head was very important. I spent a lot of time using xgen to make my desired hairstyle.
This scene had to be well matched with the voice sink and natural, so many modifications were made with the blend shape.
Bloodstains and hand gestures were the most important here. The blood stain on the hand was unnatural, so the texture was modified several times, and the blend shape was trimmed several times to show the shape of the hand.
It is a scene where I wanted to show all the background, face modeling, and bloodstains. So I paid a lot of attention to it as a whole. The background was expressed as a camera projection, and the assets such as pillars, doors, and leaflets tried to be placed without awkwardness.
Thank you for reviewing it.