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Mustang Shelby GT500 1967 - 3D Model
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Mustang Shelby GT500 1967 - 3D Model

Josh Methven
by joshmethven on 30 May 2022 for Rookie Awards 2022

This was a University Assignment where we had to display techniques in Direct Modelling and understanding on; shaders, lighting & rendering. So I modelled and textured the classic Mustang Shelby GT500 1967 in red.

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This project was a very fun process! To start with I used blender to put the element together and direct model. I used techniques such as; lattice, retop poly draw, extrusion, arrays and Boolean. Before this process I made sure that I had 4 orthographic views of the Mustang blueprint. This was necessary in getting the proportions in the car correct. Then I took the model into substance painter; using grunge maps, paint brushes and generators I managed to get a damaged look on the car paint. Then finally I rigged the car and made a quick animation of it in Blender alongside setting up a lighting set up in Houdini to push for a hyper realistic render.


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