I have been inspired by nature documentary.
I tried to create a small world realistically.
I worked in the order of Modeling > Texturing > shading > rigging
Modeling : Zbrush
Frogs and dragonflies are modeled on red-eyed tree frogs and Pantala flavescens.
First, I sculped with dynamesh.
After retology and projection, I raised the divide to add details and applied alpha.
For the frog skin and dragonfly eyes texture, I applied alpha using surface > noise > uv function.
Alpha maps are patterned in Photoshop so that the connection is naturally connected.
Texture : Substance Painter
I didn't use the smart material, I painted the textures directly by hand.
To facilitate detailed description of objects that are difficult to paint directly, such as wrinkles that are difficult to paint with a brush, i used a map exported by baking with a substance painter and Knald as a texture mask map.
I worked the dragonfly fur in an x-gen primitive manner to make detailed adjustments to it.
I planted a guide to control the density and flow of the hair, and I made a detailed shape using noise and clump in the modifiers menu.
The fur was converted into polygons, imported with the face into a substances painter, and then bake to extract A.O map.
Then, I used the A.O map as a mask and painted the pores.
Dragonfly Wing Shader
A blend material is a combination of transparent and colored materials that are used to make dragonfly wings.
As a way to make a unique rainbow-colored reflection feel of dragonfly wings, i made a ramp map in the photoshop with HDRI standard and applied it to the dom light texture to give that effect.
Thereafter, I used light links to apply domelight only affect on the wings.
I put the dirt on it with a MASH to show the frog's roll on the ground after jumping.
Background objects such as branches and plants were also look-dev for a realistic look.
The branches were sprinkled with bark and moss with MASH, and the plants were fluffed with X-gen Groom.
Thank you for watching and I hope you enjoy it!