3D Character Art
I want to present my practices on Animum3d. And I used Zbrush,Maya,substance painter, Xgen and Arnold Render.
Male Portrait.
I want to present my practice of human portrait. It's sculpted in ZBrush, textured in Substance painter, rendered in Maya with Arnold, and hair is done with Xgen.
![](https://d3stdg5so273ei.cloudfront.net/khalixti/2022-05-23/710071/1400xAUTO/Busto_01_By_Khalixti-khalixti.jpg)
![](https://d3stdg5so273ei.cloudfront.net/khalixti/2022-05-23/713945/1400xAUTO/Busto_02_By_Khalixti-khalixti.jpg)
![](https://d3stdg5so273ei.cloudfront.net/khalixti/2022-05-23/660805/1400xAUTO/Busto_03_By_Khalixti-khalixti.jpg)
![](https://d3stdg5so273ei.cloudfront.net/khalixti/2022-05-23/442177/1400xAUTO/Busto_04_By_Khalixti-khalixti.jpg)
The detailing of this project was laborious. I used Zbrush, and I make the displacement map that I used in the final render
I used Substance Painter for textures. I painted all skin colours by hand in different layers, I look for realistic look skin.
I show the some textures ( base colour, roughness and normal map).
I practiced with xgen and I used mixed mask density to control the density of the hair.
Amazon Warrior
Cartoon character project. I realized in master in 3D character modeling.
Modeled in Maya/ZBrush, retopology with topogun, UVs in Maya, textured in Substance Painted, rendered in Arnold Maya.
Based on the concept by Chui Sanhua ( https://www.artstation.com/artwork/e00LQY )
I worked with Zbrush to make a base for the character to use before doing a retopology
I worked in substance painter for the textures.
I looked for a range of colors that would intensify the shapes of the character, especially in the base color channel
I created blendshapes for the face.
I worked with Zbrush to make a pose for this character before making the final render
I work on materials that will work together and look good on displacement from a mesh in the lowest subdivision
I worked with Maya Autodesk and used Arnold for the render.
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