![Higanbana Princess](https://d3stdg5so273ei.cloudfront.net/evanspr/2022-05-28/750299/1400xAUTO/H_Princess_Fixed_Thumbnail_FullQuality1-evanspr-crop.jpg)
Higanbana Princess
5 week final project for Intermediate term at Think Tank Training Online. Original concept titled 'Higanbanaprincess' by the amazing mist XG.
The assignment was to create a real time game ready character bust in 4/5 weeks.
For this project I primarily wanted to learn hard surface armoring techniques as well as incorporate skin texturing and lighting & compositing we had been taught over the semester.
Please see the full post and breakdown below, enjoy!
![](https://d3stdg5so273ei.cloudfront.net/evanspr/2022-05-19/772165/1400xAUTO/Untitled-6-evanspr.jpg)
![](https://d3stdg5so273ei.cloudfront.net/evanspr/2022-05-19/346060/1400xAUTO/tbrender_Viewport_001-evanspr.jpg)
![](https://d3stdg5so273ei.cloudfront.net/evanspr/2022-05-19/153914/1400xAUTO/Untitled-2-evanspr.jpg)
![](https://d3stdg5so273ei.cloudfront.net/evanspr/2022-05-19/210371/1400xAUTO/Untitled-1-evanspr.jpg)
![](https://d3stdg5so273ei.cloudfront.net/evanspr/2022-05-19/281381/1400xAUTO/Untitled-5-evanspr.jpg)
4K texture maps. One for the head, One for hair, Five for the body and one for the sword. The goal was to achieve around 100-130k poly for the entire scene.
I retopologised the character in Topogun 3 and used Maya to create the UV's and prep the full low poly character.
I used substance painter to texture the armour and sword elements of the piece. Continuously exporting and testing the results in my Marmoset scene.
For the face I used a combination of projection in Mudbox with Substance Designer and Substance Painter.
ZBrush sculpt and Marmoset scene screenshot for real time render
Thank You for taking a look!
Artstation Post: https://www.artstation.com/artwork/KrA00W
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