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Hardsurface Models
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Hardsurface Models

Tatiana Devos
by hasu on 1 Apr 2022 for Rookie Awards 2022

This is a 3-Part series of hardsurface models i made this year to practise my realistic modelling, following a PBR workflow.

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Sanyo 50T51R Cyberdeck

For this project, i was aiming for a prop made by a hacker, living in a dystopic future. I looked up some different kinds of cyberdecks, until i came across the Sanyo 50T51R Portable Radio/Television. I used this as my main reference, while also looking up some different kinds of keyboard to attach to this deck. This is the final result! 

This model was made in 3ds Max, textured in Substance Painter and rendered in Unreal Engine 4. The highpoly model was created using Zbrush.

Diana F+ Mini

I took one of my favourite cameras from my collection, and made it in 3D. My main focus was getting the materials as realistically possible, while also practising my high poly skills using zBrush. 

This model was made in 3ds Max, textured in Substance Painter and rendered in Unreal Engine 4. The highpoly model was created using Zbrush.

Socket Wrench

This socket wrench was my first model of my series of realistic PBR models. Here, i learned the basics of creating solid materials in Substance Painter, while also making a good model. This project was a good base for my future works. 

This model was made in 3ds Max, textured in Substance Painter and rendered in Unreal Engine 4. 


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