![Fox in the Snowy Forest](https://d3stdg5so273ei.cloudfront.net/CocoMarie/2022-02-25/557553/1400xAUTO/FINALDAY-CocoMarie-crop.png)
Play by Play
Fox in the Snowy Forest
![Coco Gelbart](https://d3stdg5so273ei.cloudfront.net/CocoMarie/2021-10-22/856619/50x50/20210608_012253-CocoMarie-crop.jpg)
A low poly winter environment for the rookies winter lighting contest.
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Update - 25 Feb 2022
I started by collecting images of references and ideas. I decided to create a low poly environment so that I can focus on the lighting more.
![](https://d3stdg5so273ei.cloudfront.net/CocoMarie/2022-02-25/834320/1400xAUTO/comp2-CocoMarie.png)
I used these reference images to put together a concept to follow when creating my scene.
The main objects in my scene would be the fox as the focus and the trees surrounding it. I modelled them in Maya then added block colours in Substance Painter.
![](https://d3stdg5so273ei.cloudfront.net/CocoMarie/2022-02-25/394495/1400xAUTO/wip2-CocoMarie.png)
I also modelled some supporting objects such as the rocks and grass and the ice puddle. I created a simple low poly map in Unreal Engine and arranged my meshes to match my concept painting.
![](https://d3stdg5so273ei.cloudfront.net/CocoMarie/2022-02-25/376898/1400xAUTO/FINALNIGHT-CocoMarie.png)
![](https://d3stdg5so273ei.cloudfront.net/CocoMarie/2022-02-25/376898/1400xAUTO/FINALDAY-CocoMarie.png)
Finally I contructed my lighting. One for day and one for night.
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