![Regular City](https://d3stdg5so273ei.cloudfront.net/mohamed5353/2022-02-25/459775/1400xAUTO/night%2Bimage-mohamed5353-crop.jpg)
Regular City
![mohamed elsayed](https://d3stdg5so273ei.cloudfront.net/mohamed5353/2021-08-31/998786/50x50/bat%20me%20logo%20black%20red%208978798%20copy-mohamed5353.jpg)
A city scene that reflect the everyday winter in the city. I modeled the city and used textures from textures.com and some images from unsplash.com. Then I made the details like the poles and the cables, then I used texture painting in blender to paint the roughness to make the ground a little wet.
Update - 25 Feb 2022
Night light
![](https://d3stdg5so273ei.cloudfront.net/mohamed5353/2022-02-25/182131/1400xAUTO/night%20image-mohamed5353.jpg)
Making a night lighting by adding emission shaders to the storefronts and lights inside the buildings so that the windows would look glowing.
I have added some lights to represent a car front light.
I added some volumetric fog to the scene.
At the end, I used render passes in the post process to make the scene looks better.
Update - 24 Feb 2022
Overcast
![](https://d3stdg5so273ei.cloudfront.net/mohamed5353/2022-02-24/839163/1400xAUTO/overcast%20sky-mohamed5353.jpg)
I have added an overcast HDRI, then I added a color to it so that it would make the light pinky like the reference. Then I added an image from Unsplash.com as a background to the scene.
I used render passes to pump the colors and reflections.
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