Zach Mitchell Wood
United StatesI'd love to contribute to a diverse and inclusive creative team specializing in the horror or adventure genres.
I've been doing art in one form or another since I was 5 years old, but it took me a while to figure out which medium was best for me. My journey into Game Art began later in life when I realized that the path I was on (Interior Design) wasn't fulfilling in the ways I had expected. I knew that I needed a change, but I had no idea where to begin. I found myself escaping into the games that always brought me joy as a kid, and that's when it suddenly occurred to me to pursue it as a career.
Learning: Full Sail University
Skills: 3d Substance Painter Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Autodesk Maya Bridge Maya 2020 Quixel Megascan Sketchfab Unreal Engine Unreal Engine 4 Unreal Engine 5 ZBrush
Expertise: Architectural Visualisation Game Design & Development
Draft Selection
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Leveled up to Debut N/A
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Leveled up to Player May 12, 2022
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Leveled up to Contender Apr 30, 2023
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Leveled up to Rookie TBD
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Pro TBD