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1960s Zenith Space Command Television and Gusdorf Cart
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1960s Zenith Space Command Television and Gusdorf Cart

Zach Mitchell Wood
by zaxmitchell on 1 Jun 2022 for Rookie Awards 2022

Vintage television set and cart game assets modeled and textured for realism following PBR workflow. I created these assets as my final project for the Texture Painting and Sculpting course at Full Sail University.

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1960s Zenith Space Command Television and Gusdorf Cart

This model was created for a school assignment -- taking a prop of my choosing through the game development pipeline.  

After selecting my prop and assembling reference, I began by creating block out models in Maya to assess the proportions. High-resolution and game-resolution models were created next before finally baking the high-res information to the lower-poly models.

Asylum Horror Environment (Work in Progress)

I loved this prop, and I wasn't quite ready to be finished with it.  I've begun building a horror environment in Unreal Engine 5 to house this creepy vintage television set.  It is currently still in the block out stage.

The completed cinematic will begin zoomed in on the tv screen.  Though the set is unplugged, the screen is on--all static. As the camera pulls away from the tv, we start to see the hallway and a thunderstorm raging outside. When the lightning flashes, we see blood smeared on the ground as if a body has been dragged from one of the patient rooms and into the tv.  An abandoned gurney sits in the hall to break up the lines and define the foreground.  The gurney, like most of the other lines in the scene, direct the eye to the television in the background.


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