XIAOKANG HAO
United StatesFor now, I want to be an expert in look dev or lighting direction. In the future, I'd like to be a generalist, even a director.
Being a 3D artist is kind of a straight forward process for me. I learned painting at high school, and then I went to the Beijing Film Academy to major in film art design. In that period I got in touch with photoshop which let me realized software could be a nice tool for artists. At the same time, I made the decision to study abroad for a master's degree in visual effects.
Learning: Academy of Art University
Skills: Autodesk Maya autodesk mudbox Foundry MARI Nuke Substance Painter ZBrush
Expertise: 3D Animation Visual Effects
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender May 29, 2020
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Leveled up to Rookie TBD
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Pro TBD