Ibolya Orcsik
Netherlands3D environment artist, focusing on foliage & materials. Creating immersive worlds that transport players & push game design boundaries.
I've been a fan of video games for as long as I can remember. In 2019, I realized that I wanted to work in this industry and bring some of the amazing worlds I've explored to life myself. Since then, I've been working hard to improve my skills in 3D modeling, texturing, and level design. I'm always looking for ways to learn and grow as an artist, and I'm excited to see where this passion takes me.
Learning: Self Taught
Skills: Adobe Photoshop Adobe Premiere Adobe Premier Pro Adobe Substance Designer Adobe Substance Painter Autodesk Maya Marmoset Toolbag Marmoset Toolbag 3 Marmoset Toolbag 4 Maya Quixel Quixel Megascan SpeedTree Unreal Unreal Engine Unreal Engine 4 unreal engine 5 UNREAL ENGINE 5.1 ZBrush
Expertise: Game Design & Development
Draft Selection
Editor's Choice
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Leveled up to Debut Sep 01, 2020
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Leveled up to Player May 26, 2021
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Leveled up to Contender May 08, 2023
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Leveled up to Rookie TBD
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Pro TBD