Rookie Awards 2024 - Open for Entries!
Rex Lucila

Rex Lucila

  Philippines

Short-term goal is to break into the industry. Long-term goal is to specialize in hard surface modelling and maybe Houdini procedurals.

Ever since I played Uncharted 4 I was amazed by how beautifully real game worlds could be. That then lead me to discover Horizon Zero Dawn, and the list goes on. I was halfway through my Architecture course at the time (I have since graduated and left it behind). The common thread between games and architecture was 3D modeling - the one aspect of the course that I genuinely enjoyed.

Learning: Vertex School Inc

Skills: Adobe Photoshop Arnold for Maya Autodesk Maya Marmoset Toolbag 4 Maya 2020 Quixel Substance 3D Painter Substance Painter Unreal Engine 4

Expertise: 3D Animation Architectural Visualisation Game Design & Development Immersive Media Product Visualisation

Draft Selection

  • Leveled up to Debut N/A
  • Leveled up to Player Sep 01, 2020
  • Leveled up to Contender Jan 01, 2022
  • Leveled up to Rookie Apr 18, 2022
  • Pro TBD

Experience

Jr. 3D Artist
Philippines | Apr 2022 -

Currently working in Augmented Reality creating 3D assets of brand new luxury products (shoes, bags, glasses, etc)

Current Education

Vertex School Inc
Class of 2022

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