Rex Lucila
PhilippinesShort-term goal is to break into the industry. Long-term goal is to specialize in hard surface modelling and maybe Houdini procedurals.
Ever since I played Uncharted 4 I was amazed by how beautifully real game worlds could be. That then lead me to discover Horizon Zero Dawn, and the list goes on. I was halfway through my Architecture course at the time (I have since graduated and left it behind). The common thread between games and architecture was 3D modeling - the one aspect of the course that I genuinely enjoyed.
Learning: Vertex School Inc
Skills: Adobe Photoshop Arnold for Maya Autodesk Maya Marmoset Toolbag 4 Maya 2020 Quixel Substance 3D Painter Substance Painter Unreal Engine 4
Expertise: 3D Animation Architectural Visualisation Game Design & Development Immersive Media Product Visualisation
Draft Selection
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Leveled up to Debut N/A
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Leveled up to Player Sep 01, 2020
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Leveled up to Contender Jan 01, 2022
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Leveled up to Rookie Apr 18, 2022
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Pro TBD
• Experience
Currently working in Augmented Reality creating 3D assets of brand new luxury products (shoes, bags, glasses, etc)