Piero L. S. Folly
United StatesTo become a character artist specialized in creating high fantasy and historical content for games and film.
After graduating in Fashion Design, I came to realize I was passionate about the character creation and history counterpart of it than just designing new clothes. Hence, I dove into researching the visual language that permeates the aesthetics of costumes by writing a book about the cultural semiology of Samurai armors. Albeit, I wasn't satisfied artistically. Which led me to find in 3D art a way to express my creativity in a more complete sense by pursuing a character artist career.
Learning: Gnomon
Skills: Autodesk Maya Foundry MARI Substance Painter Xgen Interactive Zbrush
Expertise: Concept Art & Illustration Game Design & Development Visual Effects
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Skipped Debut N/A
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Leveled up to Player Jan 12, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD