Pablo Garcia Garcia
Mexicobe an enviorment artist or prop artist in an AAA game company
When I was 12 years only I always wanted to do art for video games game art is my passion
Learning: Coco school
Skills: 3D 3Ds Max 3D Studio Max 3d Substance Designer 3d Substance Painter Adobe Photoshop Adobe Substance Painter Autodek Maya Autodesk Maya keyshot Keyshot Renderer Marmorset toolbag Marmoset Marmoset Toolbag Marmoset Toolbag 3 Marmoset Toolbag 4 Maxon Zbrush Maya Pixologic SpeedTree Ssubstance painter Substance substance3dpainter Substance 3D Painter Substance Painter Unreal Unreal Engine Unreal Engine 4 Unreal Engine 5 Zbrsuh ZBrush
Expertise: Game Design & Development Other
Portfolio of the Week
Draft Selection
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Nov 11, 2020
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Leveled up to Rookie Jul 28, 2021
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Pro TBD
• Experience
Working as a Full-Time 3D artist doing 3D Models and Textures for great Video Games • Modeling Props with 3Ds Max and Maya • Giving details
I have been collaborating with some amazing teams around the world as a part-time 3D artist creating game assets and character for video gam
• Modeling of realistic Props with Maya, ZBrush and texturing with substance painter • Work closely with the Art Director to ensure wanted a
3D Artist among a small indie team. 3D Modelling and Texturing are primary roles as well as communication with the team.
• Made Characters, Props, and Environments with Maya and Substance Painter for “ARaddin” is an app that connects the real world and the virt