Post Apocalipsis Subway Column
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Post Apocalipsis Subway Column

Pablo Garcia Garcia
by paburoviii on 1 Jun 2021

A practice of a Game Prop ready for a game engine

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A study I did following a lesson with David Lesperance of high rest game assets with ZBrush and 3ds max of a Post Apocalipsis Subway Column inspired by end of the world games like Fallout or the last of us also I do the retopology and the uvs to bake the HP to LP and texture it with Substance Painter and final presentation with Marmoset.


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