Japanese Forest Shrine
A Japanese Forest Shrine made as a project for a workshop I took last year made as a video game
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Round of applause for our sponsors
A result of a Unreal Engine 5 workshop by Steven Downer (artstation.com/stevenkdowner) Organized by drawbreak.net
I made all the assets with Maya, ZBrush, and 3dsmax I even learned speedTree to know how to do vegetation for games, with marmoset bakes to high poly to low poly and textures in substance 3D painter I have to thank Tim Simpson (artstation.com/pixelmasher) for the inspiration and the videos he made a long time ago about Feudal Japan Challenge.
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