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Nina Kosch
Nina Kosch

Nina Kosch

  Germany

I would love to create characters and grooms, may it be realistic or stylised. People can see themselves in them and get inspired by them.

Around 2014, my teacher introduced me to the possibility of creating CG art using programming, and later on I stumbled across Maya, leading to me finding my passion for Computer Graphics. After doing some research, and with my already existing love for anything creative, I decided that a career in film or game art would be very fitting for me.

Learning: Glasgow Caledonian University

Skills: 3d Substance Painter Adobe Substance Designer Adobe Substance Painter Advanced Skeleton Arnold for Maya Autodesk Maya Marvellous Designer Maxon Zbrush Peregrine Labs Yeti XGen ZBrush

Expertise: 3D Animation Visual Effects

  • Leveled up to Debut Sep 20, 2019
  • Leveled up to Player Sep 01, 2021
  • Leveled up to Contender May 31, 2023
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

Glasgow Caledonian University
Class of 2023

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