Michael Lindner
United StatesI want to work with others on a team. Be apart of something that everybody can see that we can be proud of.
I had the opportunity my junior year in highschool to go to a vocational school on the side. There I began to learn more mechanical engineering type stuff, like AutoCAD, Inventor. Senior year they gave me another option to learn a program that's meant more towards entertainment. This is when I learned 3DS Max and fell in love. Since graduation I continued into college to be a creator in the entertainment industry, weather its for film or videogames.
Learning: Gnomon
Skills: Adobe Substance Designer Adobe Substance Painter Houdini Maya Quixel Suite Redshift Render SpeedTree Unreal Engine ZBrush
Expertise: 3D Animation Game Design & Development Visual Effects
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Skipped Debut N/A
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Leveled up to Player Oct 26, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD