Aurélien schmitt
Francemy career goals are : 3D character Artist. look dev artist
My interest in art started in high school in 2014 as I signed up for classical art classes. there I met people who showed me more about animation and I really got into that and I have never stopped working to improve and get a job in the industry. Six years later I'm now on various team projects, working hard to be part of the best, like the artists that made 15 years old me want to take part in this journey.
Learning: ISART Digital
Skills: Adobe Adobe Creative Suite Arnold Arnold for Maya Autodesk Maya Clip Studio Paint DaVinci Resolve Houdini Marvelous Designer Maya 2019 Nukex substance Substance Designer Substance Painter Unreal Engine 4 Zbrush
Expertise: 3D Animation Concept Art & Illustration Visual Effects
Draft Selection
-
Skipped Debut N/A
-
Leveled up to Player May 31, 2019
-
Leveled up to Contender TBD
-
Leveled up to Rookie TBD
-
Pro TBD