Tanja Berkus
GermanyMy goal is becoming a professional 3D Environment and Prop Artist in the games industry.
My whole life I enjoyed playing games and drawing. When I was 16 I realized that art is something I want to do professionally especially in the games industry since it was what always inspired me. At 18 I started studying Game Art & 3D Animation at SAE Frankfurt where I first got introduced to 3D Art. Since then environment art has become my biggest interest and what I want to do. I love creating immersive 3D environments, realistic props and learning new workflows to improve my art everyday !
Learning: SAE Institute Germany
Skills: Adobe 3D Substance Painter Adobe Photoshop Adobe Substance Designer Adobe Substance Stager Autodek Maya Autodesk 3ds Max Autodesk Maya Marmorset Toolbag Marvellous Designer SpeedTree Unreal Engine 5 ZBrush
Expertise: Game Design & Development
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Leveled up to Debut Nov 26, 2023
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Leveled up to Player Jan 10, 2024
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