Old NikonSP - Hero prop
With this project I decided to create a game ready prop and improve my understanding of modelling, texturing and rendering workflows. I chose a vintage NikonSP camera since I found the look of it to be very interesting and pretty. I hope you like my project, feel free to tell me what you think!
Above you can see the final renders of the camera. I used Marmoset to set up the scene, creating the lighting and rendering.
I tried to keep the polycount low and the model optimized. I created a highpoly and baked it into a Normal Map and AO usign Substance Painter. The models itself were created in 3DS Max (for modelling) and Maya (for UV's). The textures were created using Substance Painter.
Overall I'm happy with how the end result turned out. While there is still a lot of room for improvement, especially in the renderings, I feel like I was able to deepen my understanding for modelling and texturing. I enjoyed working in Substance Painter a lot and I am excited to create more Prop projects in the future! As always I want to thank everyone who supported me with feedback throughout this project !
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