Ryan Muit
NetherlandsMy goal is to become an environment artist at a big AAA studio and help create amazing games that a lot of people will enjoy.
I have always known I wanted to do something creative with art, but when I saw someone creating a small game on his own, I fell in love. From that moment I knew I wanted to become a game artist and I have been working on improving my skills ever since!
Learning: Breda University of Applied Sciences
Skills: Adobe 3D Substance Painter Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Autodesk Maya Blender DaVinci Resolve Gaea Houdini Houdini Engine Krita Marmoset Toolbag Maxon Zbrush PureRef Quixel Megascan quixel megascans Unreal Engine Unreal Engine 5 UNREAL ENGINE 5.1 ZBrush
Expertise: Game Design & Development
Editor's Choice
Draft Selection
Draft Selection
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender May 29, 2023
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Leveled up to Rookie TBD
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Pro TBD