Inacio Rafael Serralheiro Silva
United StatesMy goal is to work as an Environment and Light artist for games in the near future while aiming to become an art director in the long run.
From a young age, I have been deeply passionate about video games and movies. I have always been captivated by their stories and stunning visuals. It was after purchasing my first Artbook from Assassin's Creed that I realized a career in game development was a viable option. Since then, I have been committed to pursuing this path.
Learning: Gnomon
Skills: 3d Substance Designer 3d Substance Painter Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Autodek Maya Gaea Marmorset Toolbag Marmoset Toolbag Maxon Zbrush Maya Redshift SpeedTree Unreal Engine Vray
Expertise: Game Design & Development Other Visual Effects
Draft Selection
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Leveled up to Debut N/A
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Leveled up to Player May 20, 2022
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Leveled up to Contender Mar 12, 2024
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Leveled up to Rookie TBD
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Pro TBD