Polly Baek
AustraliaI wish I can work as a 3D modeler or 3D character modeler one day in Pixar, Disney, ILM, Framestore, Animal Logic, Jumbla and more.
I've always been a fan of Pixar, Disney and DreamWorks studios' animation works, creating magic into life. However, I did not know this could be a career until 2014. As soon as I found out that I am more than capable of making my dreams come true, I decided to finish my 8 years of life in New Zealand after college and move to Australia, RMIT University. So from 2015, I've been working really hard to chase my dreams and work in the creative industry.
Learning: RMIT University, School of Design
Skills: Autodesk Maya Blender Vray ZBrush
Expertise: 3D Animation Product Visualisation Visual Effects
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Leveled up to Debut Mar 01, 2015
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Leveled up to Player Mar 01, 2018
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Leveled up to Contender May 31, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Tasked to help All-Year level students with various 3D modellings, texture, rigging and animation. Using Maya, Zbrush and SubstancePainter.
•Tasked to make 3D model, according to concept drawing. Used for pre-production 3D animation film, using Zbrush, Maya, and SubstancePainter.
• Worked on unpublished VR, Metaverse game as a Junior character modeler. • Used Blender and Maya to create 3D character and texture in Subs