Jaydo de Ruijter
Jaydo de Ruijter

Jaydo de Ruijter


Becoming a great character artist in the Triple-A industry.

At the age of 10, when I played Spyro for the first time. I always wanted to be a sculptor or a painter when I was younger. But it meant there wasn't more to it than just a pretty picture. When I realized 3D art had to be made by people (which as a kid I didn't know..), I aspired to become a character artist for games. Creating your own characters to be played by people around the world- is just the absolute dream!

Learning: Breda University of Applied Sciences

Skills: XGen Substance 3D Painter ZBrush Marvellous Designer Unreal Engine 4 Auto Desk Maya Mudbox

Expertise: Game Design & Development Product Visualisation

  • Skipped Debut N/A
  • Leveled up to Player Jun 05, 2021
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

Breda University of Applied Sciences
Class of 2023