![Alexander Verbruggen](https://d3stdg5so273ei.cloudfront.net/Def/2023-05-30/081946/450xAUTO/Screenshot_Engine_24_WFS-Def-crop.png)
![Alexander Verbruggen](https://d3stdg5so273ei.cloudfront.net/Def/2024-05-31/957692/150x150/PersonalTransparent-Def-crop.png)
Alexander Verbruggen
BelgiumTech artist, balancing the technical and creative aspects of game development, ready to dive into both worlds to create seamless experiences
I started at Digital Arts And Entertainment as a programmer in the Game Developer track. However, in my second year of programming, I took an art course where I discovered my passion for creating. After that, I switched to the Game Graphics Production track. Since then, I have devoted all my energy to becoming a better artist. Incidentally, the 1,5 years I spent as a programmer have proven incredibly useful, even as an artist.
Learning: Howest University of Applied Sciences - Digital Arts and Entertainment
Skills: Adobe Photoshop Adobe Substance Painter Arnold autodesk maya Marmoset Toolbag Maya Unreal Engine UNREAL ENGINE 5.1
Expertise: Architectural Visualisation Game Design & Development Immersive Media Product Visualisation Visual Effects
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Leveled up to Debut May 26, 2023
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Leveled up to Player N/A
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD