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Alexander Verbruggen
Alexander Verbruggen

Alexander Verbruggen

  Belgium

Tech artist, balancing the technical and creative aspects of game development, ready to dive into both worlds to create seamless experiences

I started at Digital Arts And Entertainment as a programmer in the Game Developer track. However, in my second year of programming, I took an art course where I discovered my passion for creating. After that, I switched to the Game Graphics Production track. Since then, I have devoted all my energy to becoming a better artist. Incidentally, the 1,5 years I spent as a programmer have proven incredibly useful, even as an artist.

Learning: Howest University of Applied Sciences - Digital Arts and Entertainment

Skills: Adobe Photoshop Adobe Substance Painter Arnold autodesk maya Marmoset Toolbag Maya Unreal Engine UNREAL ENGINE 5.1

Expertise: Architectural Visualisation Game Design & Development Immersive Media Product Visualisation Visual Effects

  • Leveled up to Debut May 26, 2023
  • Leveled up to Player N/A
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

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