Patrik Björk
SwedenWelp.
Playing the N64. Somewhere here the dreams started. I did what I could: draw. I drew 2d platformer levels, top-down rts maps and anything that came to mind. Later, I discovered map editors on PC. Half-Life Hammer(?) started me on the 3D track, which then lead me to make my first mesh in something called "Milkshape3D". Ugly as sin. Later this brought me to 3D Studio Max, and creating meshes for Command & Conquer mods. Now: Maya, Zbrush and Substance Painter are my realms of magic.
Learning: Futuregames
Skills: Adobe Photoshop Adobe Substance Painter Autodesk Maya Unity ZBrush
Expertise: Game Design & Development Graphic Design Motion Graphics
Draft Selection
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender May 20, 2022
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Leveled up to Rookie TBD
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Pro TBD