Albin Bång
SwedenMy career goals are to work on a AA game company where I design and model hard surface weapons or robots.
It was in high school that I first worked with 3D, and instantly fell in love. Now I have 3+ years of experience with 3D modeling and one year of texturing. (did som game development earlier, but nothing serious)
Learning: The Game Assembly
Skills: 3d Substance Painter Adobe Photoshop Adobe Substance Painter Adope photoshop Arnold Render Autodesk Maya c++ catbox engine Houdini Marmoset Maya Unreal Engine 4 Unreal Engine 5 ZBrush
Expertise: Game Design & Development
Draft Selection
Rookie of the Year - Finalist
Draft Selection
Draft Selection
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Leveled up to Debut N/A
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Leveled up to Player May 30, 2022
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Leveled up to Contender Jun 01, 2023
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Leveled up to Rookie TBD
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Pro TBD