![Sign of life](https://d3stdg5so273ei.cloudfront.net/AlbaGarrido/2024-05-22/317138/450xAUTO/PI9-AlbaGarrido-crop.png)
Sign of life
![Alba Garrido Sapiña](https://d3stdg5so273ei.cloudfront.net/AlbaGarrido/2023-11-19/470729/50x50/1700415733585-AlbaGarrido-crop.jpg)
This is a project that we had to develop in 2 weeks for class. In this project, I was responsible for these parts that you can see here: lighting, level design, modeling, texturizing, rigging, animation, programming, and integrating the animations and sounds in Unity to create the immersive and tense atmosphere .
This is a horror survival game where you need to hack a terminal to send a signal to your planet and try to find the mineral you need to return home. However, you have a visitor who is determined to thwart your plan. The game took inspiration from titles like "Alien: Isolation," "Dead Space," and "Soma"
Please put on headphones for a better and more immersive experience. Thank you.
The atmosphere with the illumination and sound:
Props made and texurized by me:
Props and environment textured by me (and modeled by Dayana Galinova):
And the enemy is the alien from another one of my projects:
Enemy AI programming in C# (for Unity):
Animaciones:
https://syncsketch.com/sketch/NTdjMzI4ZTRh/
Lore:
The parts of the project I worked on and the organization:
Refrences:
https://www.pinterest.es/indisofdorthion/proyecto-integrado-3d/
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